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foob Render Time field removed from Fusion 360  

By foob, 14 mins ago

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  It looks like Fusion 360 developers have removed the Render Time field from the information view in the render gallery. There are also no details in the diagnostics log. I'm also hitting a Fusion 36...
Admin RE: FPS and monitor resolution  

By Admin, 22 hours ago

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  @foob Well, you need to consider two things: The number of components and bodies/geometry complexity. The minimum performance expectation. In some situations, your current hardware aspects would be ...
foob RE: FPS and monitor resolution  

By foob, 22 hours ago

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  Posted by: @benk Hey @foob, Are you looking to buy a new computer? Or do you have some FPS problems with your current computer? I've got a laptop which only has an Intel i7-7600U (15W 2 cores + 2 th...
Admin RE: FPS and monitor resolution  

By Admin, 22 hours ago

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  Hey @foob, It is a very good question and the answer is YES & NO. Most computer monitors and laptops screens today comes with a really good resolution and refresh rate. But the biggest challenge i...
foob FPS and monitor resolution  

By foob, 23 hours ago

Feedback
  Hello, Won't the screen resolution greatly have a large impact on the FPS results and thus make video hardware hard to compare?
egman RE: Second plane  

By egman, 2 days ago

Airplanes
  @benk Exactly it works as you told me.I took everything from the canopy because it is quite complex.I experiment by seeing what it can give. Attachment:Cockpit.JPG
Admin RE: Second plane  

By Admin, 2 days ago

Airplanes
  @egman That happens because you need to give Fusion more information. Right now, you gave it 2 rails (top-back and bottom-back). You also need to give it a Bottom-front rial! You could try to use the ...
egman RE: Second plane  

By egman, 2 days ago

Airplanes
  Now it's a problem with a loft. I don't understand why when I select rail 2 rail 1 goes up.Even if I start with rail 2 it does the same thing Attachment:Enregistrement #16.mp4
egman RE: Shell issue  

By egman, 2 days ago

Airplanes
  @benk I decomposed the nose into 4 parts and from these separate parts I was able to pass a shell then I made a combine with the rest Attachment:Coupe fuselage 2.JPG
Admin RE: Shell issue  

By Admin, 2 days ago

Airplanes
  @egman, You can also divide the body into 3, shell each part separately and combine then in the end.
egman RE: Shell issue  

By egman, 2 days ago

Airplanes
  @benk I did it differently, as the fuselage is in 3 parts I made a shell on the central part and I kept the rear part full, it's okay; on the other hand in the nose I have the retract gear which comes...
egman RE: Shell issue  

By egman, 3 days ago

Airplanes
  @benk OK, I'll try to put some fillet
Admin RE: Shell issue  

By Admin, 3 days ago

Airplanes
  Hey @egman, Ther are two causes for unsuccessful shell: The thickness amount is too high (Not in your case) Sharp edges and/or complex shape. Try to add filet to all the sharp edges and try again.
egman Shell issue  

By egman, 3 days ago

Airplanes
  Hey, I don't understand why I can't shell this body. Even changing the value does not work. Maybe an idea? Attachment:Enregistrement #15.mp4
egman RE: Advices  

By egman, 3 days ago

Airplanes
  @benk I don't want to do it again from scratch because there is too much loft.By cons copying it by saving under a new name it worked. It may not be very orthodox as a way of proceeding, but I was abl...
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