Low FPS in test - w...
 
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Low FPS in test - way below similar machines  

 

otet
 otet
(@otet)
New Member
Joined: 5 months ago
Posts: 3
13/04/2020 17:14  

Hi,

First - congratulations on a great idea to come up with a platform that enables pretty objective system performance testing in F360. Also thank you very much for all the effort of really neat professional development of the platform and making it available for a wide community of users.

Recent problems with my system performance in one of F360 projects I was designing have led me to looking for such solution, and here it is!

The mentioned design was quite complicated graphics-wise, but no to the extent I would expect running into problems with.

My system (laptop) is a DELLM4800/Intel-i7-4800MQ@2.7GHz/24GB_RAM/Nvidia_QuadroK2100M/512GB_SSD running on single FHD monitor.

I performed the tests as advised and were getting results on par with similar machines from the table as far as file opening (20s) and rendering (7m51s) goes. However with FPS test (Anti_Aliasing-off, other_effects-on) I was getting only 10 FPS. Looking at the FPS results from the table I should probably expect somewhere in the area of 25-40 FPS.

I checked all the usual stuff - system updates/restart/BIOSsettings, installed most recent GPU driver/checked settings/ensured F360 running on Quadro, but keep getting consistently ~10FPS.

Do you guys have any idea / experience if that is all I can get from my specs or there is something else worth investigating to get things right. Your input and support is truly appreciated!

Again - great thanks for working out such a great tool.

Best,

Wojtek  

 


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Ben K.
(@benk)
Member Admin
Joined: 2 years ago
Posts: 316
13/04/2020 17:28  

Dear @otet,

Thank you very much for your feedback!

First, as you probably already know, the whole graphical aspect (Viewport) of the software is controlled by the GPU.

Now, what I think you should do is turn off all the effects and see if it helps the FPS. If it does, then start turning on each effect at a time until you find the effect that causes the FPS to drop down drastically. Usually, It's the Anti-Aliasing and the Object Shadow that takes the most resource from the GPU.

If the above doesn't help, please let me know and we will try other things.


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Ben K.
(@benk)
Member Admin
Joined: 2 years ago
Posts: 316
13/04/2020 17:38  

@otet,

I hope this will help:

http://somup.com/cYfIoA1PB4


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otet
 otet
(@otet)
New Member
Joined: 5 months ago
Posts: 3
13/04/2020 19:29  

@benk

Great thanks for putting together this movie - meanwhile I have been testing what you advised and came up with a table of how turning on/off of the F360 visual effects affects my FPS performance. Table with performance attached:

Just as you say - turning them all off boosts the FPS up to 43 FPS which is absolutely fine to work with. In my case the 2 ground effects (Ground Shadow and Ground Reflection) have the most severe impact on performance. Vast majority of what I do is absolutely fine to work with all other effects On except the above 2.

BTW I really like your YouTube channel. Great job!

Really appreciate your support on this, especially during Easter. Not many men like you left in this world. Hope you are well in this difficult times with the Covid19 and that you stay in good health.

All the best!

Wojtek


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Ben K.
(@benk)
Member Admin
Joined: 2 years ago
Posts: 316
13/04/2020 19:46  

@otet,

Thanks for the kind words, I'm just glad I could help ?

If you need any more help, just let me know.

P.S - I really like what you did with the excel test chart and I'm thinking of stilling the idea if you don't mind ?


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otet
 otet
(@otet)
New Member
Joined: 5 months ago
Posts: 3
13/04/2020 20:26  

@benk

I will be in touch ? - for sure

Glad I can be of any help for you, too.

 

Best

W


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